I love projects that make visible experiences, emotions, and/or relationships that are normally opaque from the outside! I love experiences that reorient their audience to what they think commonplace channels of sharing information like a browser or a theatre are, and what those channels are capable of (and are themselves thoughtfully engaging those channels’ strengths + limitations!). I love work that asks big questions it can’t answer without audience-participants’ input. I love tools and art and educational experiences that leave me more curious about the world and myself and the people around me than when I began.
I’m curious about building tools that increase friction instead of eliminating it — I’m interested in exploring inefficiencies that I think are actually beneficial to being human, and my own needs around spatializing and seeking/creating differentiating “textures” in order to best process new information as someone with ADHD. I love working with narrative storytelling, playful approaches to education, poetic language, and song, and am curious about exploring these modes of expression through code. Overall I want to make work that slows people down to a human pace, that encourages imagination (especially for adults), and that facilitates audience-participants connecting more deeply with themselves and/or their world(s).
The “waiting room” for anonymous animal by Everest Pipkin, a meditative experience about presence and connection that takes place off & online every hour, and was intentionally built using tech that’s slowly breaking down.
Max Bittker’s visual connection engine *River,* a search experience that feels to me like sifting through a thrift store for the perfect find, or going to the beach and coming home with a bucket full of cool rocks
YOUARENOWHERE by Andrew Schneider is one of the most arresting, moving things I’ve ever seen; I knew I was in a black box theatre, and I also would have believed a hole had been ripped in the space-time continuum. I think I saw this show 11 times in total — incidentally also how I learned about ITP for the first time!
An in-progress snapshot of Franny Choi’s Cuttings from Midst Press, an online poetry journal that publishes timelapses of each poem’s drafting process.
A screenshot from *Citizen Sleeper,* one of my favorite games/story experiences of all time — definitely built with software! But at its core a series of simple systems combined complexly: probability, branching, text, and an evocative, relatively simple visual design that intentionally leaves a lot of big, interesting space for player imagination to fill in.
Me, more or less :)
Working on the sketch was really fun! The instant feedback from the web editor was so enjoyable for trial-and-error-ing my way through the different functions we focused on this week:
Really enjoyed playing with transparency in the early stages of this assignment, which only semi-survived into my final portrait.
Also had fun with the relationship to the edge of the canvas, and my own assumptions about where shapes “should” go or what a portrait “should” look like.
Best error message I got all week — oops!