project

https://editor.p5js.org/dkitp/full/Y5UDdEgib

We made a game! A game that is (spoiler!!) almost certainly unwinnable, but very delightful to struggle through all the same. :)

One of the biggest joys this week was some informal playtests from just hanging out on the floor and chatting about what everyone was working on this week — watching people’s reactions as they figured it out (and watching their expectations shift in real time!) was really delightful!

Team: B Wu, Devan Wardrop-Saxton

process

pair coding

Our original spark was thinking about a button that was unpressable — a button that ran away from the mouse, or had to align in specific ways at specific times to trigger a win condition, or had instructions that were visible/invisible at different times. There’s something that’s just so irresistible about a big red button, and it felt like a really fun jumping off point to explore.

The central idea still felt juicy though, and there was something fun and Frogger-y about having to wade into computer processes already at work. (Another helpful touchstone was the adorable and convoluted puzzle game BABA IS YOU). And if we can get one version of it to work, why not two? Why not three?

p5.js gameplay screenshot

The closest I’ve gotten to winning so far! Probably the closest anyone will get to winning!


worksheet

Really starting to understand the math & relationships at work is so satisfying! #2 on the worksheet (mouse over + the rectangle appears, mouse back + it disappears) this week had me stumped though!